Wednesday, 2 December 2009

Consequences of the TACBAT on the OPMAP

The result of the TACBAT has consequences on the OPlevel. The TACBAT VPs will decide who win or lose the TACBAT according to the sum of the Victory Points for the OBJs achieved – as reported in the “After Action Report” screen after the battle.

If a unit is forced to retreat into a hex with friendly a unit the retreating unit will have to deduct TOEPs to fit in the hex – max number of friendly TOEPs are by default 50. If the only eligible hexes are occupied by friendly units, the hex with the lowest number of TOEPs is chosen.
A unit in stealth mode is not in control of the hex it occupies and the TOEPs of the hiding unit are not included in the max hex TOEPs mentioned above.


TACBAT Consequences Table (TCT)

The loss ratio influences what the consequences are on the OPMAP as follows;



(the alternative after the slash mark for attacking unit)
Non-enemy hex refers to a hex not occupied by any enemy units.

A) unit may remain in contested hex
B) unit to retreat into adjacent non-enemy hex/remain in starting hex

C) unit may remain in contested hex

D) unit to retreat into adjacent non-enemy hex/remain in starting hex

E) unit may remain in starting hex or retreat into adjacent non-enemy hex/unit cannot enter contested hex if d10<3>
F) unit surrenders if d10<3,>disorganized, DIS)
K) unit routed


If the result is a DRAW, both sides are regarded as winners.


Exceptions to the consequences;

Irregular units that suffer a loss and due to the loss would have to retreat out of the hex according to the TCT above may change to stealth mode if the hex is urban or rural.

Special Forces Units, smaller than 10 TOEPs will not have to roll for surrender (F-J) if losing a battle with heavy losses. Apart from that exception, F-J applies as for other units.
K – unit routed do not apply to SF units at all, the SF unit will retreat into adjacent non-enemy hex instead.

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