Sunday, 18 October 2009

Battling without Combat Mission

When no players are available to resolve the combat situations - or if the units involved are OPUNs - the battles will be reolved by using OPBAT resolution. It works very much along the lines of ordinary boardgames.

OPBAT resolution uses five different combat values that reflect the combat performance of the unit. They are;

- GCV; Ground Combat Value. Reflects the ability of the unit to conduct ground
warfare. This is also used by naval units conducting naval combat against other sea vessels.
-ADV; Air Defence Value. Reflects the ability of the unit to defend itself against airstrikes.
-GSV; Ground Strike Value. Reflects the ability of the unit to strike at ground targets (from the air). This value is also used by naval units striking at ground units (either by artillery or by missiles/Cruise Missiles) and by artillery/missile
units.
-ACV; Air Combat Value. Reflects the ability of an air unit to conduct air-to-air combat.

and there's another value, somtimes used;
-TgtV; Target Value. Not really a combat value, rather a measurement of how hard a unit is to hit with an artillery or missile strike.

In other wo
rds;
  • ground units have a GCV and an ADV
  • air units have GSV and ACV
  • naval units have GSV, ADV and GCV

And if you insert them into a table you'll get this; (value of attacking unit first)

This is the CVM - the Combat Value Matrix. It shows which values to use in different situations. Click the image to view a larger version.

For OPbat resolution purposes there are some additional special rules;
  • SSM (surface-to-surface missiles; for instance SCUD-missiles) are treated as ground units except when they launch a missile attack. To resolve the missile strike the GSV vs TgtV applies.
  • Naval units use the GCV-GCV matrix.
  • Aerial or naval use of Cruise Missiles (CM) are treated as airstrikes by ordinary air units – with the exception -that CM:s don't return to any base. The GSV-TgtV calculation applies.

Ground Combat
  1. OPbat between ground units uses the GCV-GCV matrix – meaning both ground units use their Ground Combat Value.
  2. An OPbat always takes place in the hex occupied by the defending unit.
  3. GCV is a value obtained by a units Combat Strength – adjusted by capability modifiers (what abilities a unit has) and situational modifiers (effects of the units currents situation.)
  4. Combat Strength is based on the size of the unit (TOE posts/TOEPs), its experience and equipment quality. Any of these three factors may change during the course of the MC.
  5. The Capability modifiers (CpMod) depend on the type of unit. The CpMod are listed in the unit properties window in the CaT.Generally, the CpMod of a unit do not change during a MC.
  6. Situational modifiers (SitMod) are due to frequent changes during a MC. The current SitMods are to be found in the units properties window in the CaT.
  7. The GCVs of the two opposing units/forces are each multiplied by d10. The result is the Combat Performances of the units. The highest value is the winning side.

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