At the moment the properties of the units are being updated and completed. As you can see below, every unit - OPUN or TACUN - has a number of properities that can be reviewed in the Unit Properties Window in the CaT.The window opens when double-clicking on a counter on the OPMAP. Some features of the unit will be displayed in the lower left corner of the screen by just hovering over the counter with the mouse pointer. But, to get more detailed info on the unit, you double-click.
As you can see, there are several tabs in the window. First one is "notes" (you can right-click the images on this blog and open them in another browser window to view them in a larger size btw);
In the field the TACCOs or OPCOs may insert relevant info and details. The field at the bottom of this tab - "GM notes" - will contain the current orders for the unit from the OPCO (if any have been assigned.)Next, the "values" of the unit;
This tab shows the Combat values and the modifiers. These values will be used by the macros in the CaT when calculating operational battle resolution. You will be able to read more about these values in the Tactical rules and the Operational Rules sections of the OPNEM website. (Of course right now, just the TACrules are available - I'm still working on the OPrules...)Thirdly, there's a tab for ....
...the state (or states) of a unit. A unit might be in more than one state at the same time. This is also where you set the supply level of the unit. If you wish to use a "healthbars" with your counters on the OPMAP here's where you activate them.Some examples of how the states are shown directly on the counters;
In the picture above the ground units are marked as being in different states by the small labels or by the frames- the tank BN in the lower right corner is in a defensive position and the air unit is attacking (orange frame and CAS label). The thin light blue frame around the F-18 counter shows that it's "in air".Well, that's all for now! The section on Stratetic Victory Points that I've mentioned earlier is getting closer to a "beta" realease. I'll think that will be my next subject - but can't say when...

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